Download (364 MB) LISA: The Bashful is a short story inspired by LISA: The Painful and a loving tribute to its 'wonderful' fan community. Cain was an abhorrent man before the flash, and just as wretched afterwards. Lisa The Painful is even better at it of course, but the usage of sound and music was really excellent in Lisa The First as well, which helped to really draw me in. I think that's a big part of why it actually gave me that sense of feeling really unclean and unnerved, and didn't just feel edgy or the like.
(Redirected from LISA: The Painful)
Download LiSa X 1.2 for Mac from our software library for free. The LiSa X installer is commonly called lisaxv1.25.zip or LiSa X v1.25.zip etc. This Mac app is a product of STEIM. The unique ID for this app's bundle is com.steim.stationery. The latest installation package takes up 1.9 MB on disk. The most popular version of LiSa X for Mac is 1.2. ©2007-2017 rpgmaker.net. FamFamFam Silk Icons Fatcow Icons.
Lisa: The Painful RPG (stylized as LISA the painful RPG)[1] is a post-apocalypticrole-playingvideo game developed and published by American indie studio Dingaling Productions (now known as LoveBrad Games). The game was written, designed, and composed by Austin Jorgensen, and was released for Microsoft Windows, macOS, and Linux on 15 December 2014.[2]
In Lisa, the player controls Brad Armstrong, a balding, middle-aged man with a troubled past who journeys through the wasteland of Olathe in search of Buddy, his adoptive daughter. Along the way, he is forced to make choices that permanently affect both his own well-being and that of his party members.
The game received mostly positive reviews, with praise for its darkly comedic writing and soundtrack.
Gameplay[edit]
Brad using the combo-based 'Armstrong Style' in combat against an enemy snake.
Lisa features a combination of traditional turn-based RPG combat in a 2D side-scrolling overworld. Brad and certain party members are addicted to a drug named Joy that can drastically increase their power, but gives them serious withdrawals when unused. The overworld features an assortment of settlements with shops and bars, where potential party members can often be found. There are thirty different possible companions, but all of them except for Brad are susceptible to permanent death through either scripted events such as Russian Roulette or against certain enemies, who will occasionally use permanent-kill moves.
In battle, Brad and some of his companions are able to use combination attacks using the 'Dial Combo' system, allowing the player to press a sequence of keys to use powerful attacks like fireballs. Other party members use a variety of techniques for both offense and defense, and applying status effects such as poison or paralysis. Each party member has a different playstyle; for example, the anti-Joy crusader Ajeet's standard attacks are various Pokes that do no damage but provide guaranteed status effects on the enemy, and as such his only method of direct damage is through his special moves.
![]()
Throughout the game, Brad is forced to make choices that affect the core mechanics of gameplay. Depending on the player's choices, Brad can lose one or both of his arms, or some of his party members. The loss of Brad's arms drastically lowers his stats and increases his Joy withdrawal frequency. Without any arms Brad cannot use his Armstrong Style at all and can only bite at opponents (though certain skills can still be selected).
Plot[edit]
At the start of the game, the player controls a child named Bradley Armstrong. The departure of his mother leads to Bradley and his younger sister, Lisa being abused and neglected by their father, Martin Armstrong.Following an unseen cataclysmic event known as 'The Flash', Brad, now a middle aged man living with his friends in a post-apocalypse devoid of women (and therefore a manner in which for humanity to reproduce), discovers a baby girl laying in the wasteland. Brad's friends plead for him to give the child to Rando, a famous warlord commanding a vast army of soldiers, but Brad refuses, instead raising the young girl he nicknames 'Buddy' in secret. She is eventually found and kidnapped, leading Brad to embark across Olathe to rescue her.
During his mission to find Buddy, Brad meets many different characters, some of whom may be recruited as party members by the player to be used in combat.Throughout the game, flashback scenes depict a pre-apocalyptic Olathe, shedding light on Brad's early life, including his upbringing alongside his younger sister Lisa and their relationship with their abusive father Marty.Brad also repeatedly encounters a man called Buzzo, who forces him to make serious choices which often have deep story or gameplay consequences. Buzzo is also spreading an addictive drug named Joy across the wasteland.
Brad and Buddy are later reunited, and Brad realizes that Buddy left on her own due to Brad's controlling attitude. Brad still decides to take Buddy back to their home, but he is cornered by Buzzo and his gang, who knock him out and force-feed him Joy in front of his daughter. Brad has a Joy-induced blackout, and when he wakes up he finds that Buzzo, his group, and Buddy are gone. Despite realizing Buddy's distaste towards him, Brad pushes forwards, with his past trauma causing him to desperately fear that harm will befall Buddy. After hearing Buddy stole a boat and presumably went out to sea, Brad even makes one of his own, and while his party members are asleep, sets off alone. He finds Buddy on a desolate island, being cared for by his father, whom Brad promptly kills in a Joy fueled rage. When Buddy escapes yet again, he uses a corpse as a flotation device to follow her.
When he reaches land, Brad finds Rando, who found Buddy and took her under the care of him and his forces. Unexpectedly, Brad's party members arrive, and try to convince him to stop and let Rando take care of Buddy. Seeing this as a sort of aggression and opposition, Brad kills his party members. Despite the odds, Brad massacres Rando's forces, and then Rando himself. Brad finally reaches Buddy, and she blames him for ruining her chances at freedom alongside Rando. The game then briefly allows the player to control Buddy rather than Brad, a technique akin to a point-of-view change in a novel. As Brad dies, he asks if he did the right thing, and the player chooses whether Buddy hugs him or not in response (a choice which has no further gameplay or story impact). Brad then falls over, apparently dead. After the credits it is revealed that Brad has transformed into a Joy Mutant. The ending the player receives depends on whether they elected to play on Pain Mode or use the drug Joy.
The game's DLC chapter, Lisa: The Joyful, takes place immediately after the end of the first game. It is revealed that Rando was not killed in his battle with Brad. He accompanies Buddy as she tries to become the most powerful person in Olathe by killing the warlords ruling it, despite Rando's disapproval. Following the kidnapping of Buddy by associates of Rando alongside Buddy's slaughter of a village inhabited by pacifists, Rando leaves Buddy, presumably due to his distaste for the senselessness of the violence she seeks to unleash upon Olathe. Rando is subsequently captured by a man by the name of Bolo Bugaughtiichi, who utilizes him as bait in an ultimately unsuccessful effort to capture, and subsequently rape, Buddy. Regardless of player choice, Bolo is unsuccessful, and is killed: either by Buddy or by a mutated creature nicknamed 'Sweetheart'.
Subsequently, various hallucinations, implied to be the byproduct of the drug 'Joy' appear taking the form of Brad, the protagonist of 'The Painful' and Rando.
After defeating all of the game's warlords, Buddy confronts a man named Dr. Yado, a trumpet-playing professor who is seen in secret locations as an easter egg in Lisa: The Painful. Buddy's real father, Yado is a mad scientist who created Joy, and likely caused the Flash. He used Buzzo to spread Joy throughout Olathe in an attempt to destroy post-Flash civilization, with the end goal being that he could rule the world. The last part in his plan now is to murder his daughter, the one force strong enough to bring him down. Yado is unable to do this however, and while talking to Buddy after his defeat, he is suddenly betrayed and killed by Buzzo, who renounced both of their evil actions.
Buzzo explains that he was formerly Lisa's lover, and blamed Brad for failing to prevent his father's abuse, which eventually led to Lisa's suicide. This is what made him torment Brad throughout the first game. He then mutates due to his secret Joy use, though he commits suicide via biting off his own neck. The player then has to make a final choice. Buddy's own copious usage of Joy throughout the game means she is far overdue for a mutation. Buddy can choose to take or refuse a vaccine Dr. Yado had in his possession, which stops Joy's mutagenic effects. Either choice ends the game with a cutscene that changes depending on what was selected.
Development[edit]
Prior to the 2014 game Lisa, Dingaling had created another game called Lisa that saw release as freeware on October 9, 2012.[3] This 2012 title is the prequel to the 2014 one and stars Lisa as the protagonist.
The original Lisa is varied significantly from Painful, featuring a much greater emphasis on exploration and focuses upon the relationship between the titular Lisa, a recurring character throughout the series, and her father Marty both of whom appear within future installments of the series. The First has been described by its creator as a 'Yume Nikki clone', as it borrows significant influence from Yume Nikki in structure.
Upon the 2014 game's release, both games received alternative names, Lisa: The First and Lisa: The Painful respectively, to distinguish them.[4] According to developer Austin Jorgensen, the original Lisa was inspired by a former relationship of his.
Lisa: The Painful was funded through Kickstarter with a goal of $7,000. The campaign was launched on November 14, 2013 and raised $16,492 from 847 people, reaching both of its stretch goals. As a result, Dingaling also developed the sequel expansion, Lisa: The Joyful, which features Buddy as its protagonist.[1]
Dingaling has cited EarthBound as his main source of inspiration working on Lisa, drawing from both its art style and use of comic relief in a serious setting.[5]
Reception[edit]
Lisa received mostly positive reviews from critics. Praise was specifically given for the game's soundtrack, which was released as a separate download on Steam, along with an art collection featuring character profiles and concept drawings created by Chase Anast, the same man responsible for the Mother 4 project.[citation needed]
Lisa has received a handful of notable fangames, most notably LISA: The Pointless by Edvinas Kandrotas, and LISA: The Hopeful by a developer under the alias Taco Salad with help from other members of the community. Pointless and Hopeful (as well as all other fanmade efforts) are stated by developer Austin Jorgensen to be canonical.[11]
References[edit]
External links[edit]Lisa The Painful Download Mac Version
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Lisa:_The_Painful&oldid=980836882'
Want to know why I'm doing this? Click here.Lisa The Painful Download Mac TorrentEver wanted to see a Lisa's internals? Click here.Need Lisa Documentation? Click here.Curious about how the emulator is designed? Here are the project docs.Impatient? Click here to see the status of the emulator.And here to find out what's left to be doneWant to find other Lisa sites? Click here.(Except maybe for UAE)
To make things even more complex, there are special memory addresses that turn on or shut off various flip flops. For example a memory parity error detector, a video scan line interrupt, and the MMU. The VIA's are not identical in access. One lives in offset of two bytes, the other in an offset of 4 bytes. The 6504's 1024 bytes of memory is battery backed up (this is what the four NiCAD AA's on the I/O board are for.) The 6504's address space is available to the 68000, but in two byte skips as opposed to linearly. That is memory addresses 0,1,2,3 on the 6504 are 1,3,5,7 on the 68000.
The video circuitry is fairly simple - a dumb frame buffer that shares its memory with the Lisa's memory space. As such another memory area register can be changed to 'page' through the various memory areas.
Luckily, unlike the Mac, the Lisa's (68000) ROM isn't used for much except the POST (Power On Self Test) and booting. Though it is possible for a Lisa Operating system to access the ROM, the functions it would call are limited to reading blocks off the floppy or Profile.
Yes, the Lisa does support at least three operating systems: Lisa 7/7, MacWorks (which with a bit of hardware an RAM can run upto System 7.5), and Microsoft Xenix (yes, Microsoft Xenix, not SCO: This was before Microsoft spun SCO off!) I've read on other web pages that there was a port of CP/M to the Lisa CP/M 68, but I don't have that OS. I've also seen one refrence to something called UniPlus which is supposedly a Unix SRV implementation. DTC mentioned that this later might have become A/UX... Though I'm not 100% sure, it's likely that either www.unipress.com or www.uniplus.com is the author.
As to how I got started on the project: I went on the web and searched for Lisa and Emulator and found many web pages related to the Lisa. I eventually came across one that mentioned that David T. Craig had lots and lots of Lisa documentation, and so I contacted him. He's been an invaluable resource... This project would have been close to impossible without his Docs. I just wish more people took his example and saved any technical internal docs about hardware they may have. I wish to write a Xerox Star and/or Altos emulator, but I just can't find enough detailed docs!
Actually, the emulator works and IS available for download, at the downloads page!Here lies obsolete project documentation, which you'd have to be insane to believe.The links page has moved to the LisaFAQ instead Local Mirrors of dead Lisa Sites![]() If you own these, or know where the owners have moved to please let me know.
Live Lisa (or Lisa Related) Sites
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2020
Categories |